Spectrum Guide

How the game works before you spend anything

Spectrum is a hidden-core space racing game. You forge ships with unknown internals, read the daily conditions, submit THRUST or DRIFT calls for each hidden slot, and learn what your fleet is actually good at through repeated races.

Overview

What Spectrum Is

Forge a mystery ship

Each ship is created with hidden cores. You know the class and visible stats, but not the actual element mix driving performance.

Read the daily conditions

Each race day shows projected moves for Nova, Rolo, and Telex. Those conditions are the public signal you use before entering.

Call each core slot

For every hidden core, choose THRUST if you expect that slot to benefit from a rise, or DRIFT if you expect it to benefit from a fall.

Learn through results

Race outcomes teach you which ships are stable, which ships spike, and how accurate your command reads are over time.

First Session

How To Start

Connect on Base Sepolia

The current live flow is built around MetaMask on Base Sepolia. If the chain is wrong, the app prompts you to switch.

Get SPEC and forge one ship

Wayfarer costs 50 SPEC, Vanguard 80, and Titan 120. Start with one ship so you can learn the loop before managing a larger fleet.

Enter a lobby with 1 plasma

A race entry costs 1 plasma. If you are low, wait for ship-generated plasma or buy more from the Plasma page.

Review the result and race again

Wins matter, but repeat behavior matters more early on. Watch command accuracy, score patterns, and daily conditions together.

Ships

Classes And Hidden Cores

Wayfarer: 4 hidden cores

Broad and stable. Best for discovery because you get more core slots to read and more commands to place.

Vanguard: 3 hidden cores

Focused and dynamic. Usually a middle ground between readable and volatile.

Titan: 2 hidden cores

Maximum mystery and sharper swings. Fewer slots means less visible structure and more all-or-nothing results.

Commands

Daily Conditions, THRUST, And DRIFT

Daily conditions are the public clue

Nova, Rolo, and Telex each show an expected direction and projected move. Those numbers help you decide whether a hidden slot likely wants THRUST or DRIFT.

THRUST means predict rise

Use THRUST when you think the hidden element behind that slot benefits from an upward move in the current conditions.

DRIFT means predict fall

Use DRIFT when you think the hidden element behind that slot benefits from a downward move in the current conditions.

You must submit every slot

The current build requires exactly one command per core slot before a ship can enter a race.

Races

How A Race Flow Works

Pick a lobby and one active ship

A ship cannot race in multiple active lobbies at once, and listed ships cannot be entered.

Spend 1 plasma to enter

Plasma is your race-entry energy. Each entry uses one unit, regardless of ship class.

Lock starts after the second entrant

Current testnet behavior: once a lobby reaches 2 entrants, a 60 second lock countdown begins. If it drops below 2, the countdown stops.

Watch placement, score, points, and command accuracy

Score reflects both hidden ship performance and your command calls. Use repeated races to learn whether a ship is actually strong or just had one good run.

Fleet

What Your Ship Stats Mean

Age

Ship age is counted in seasons. Older ships generally produce less plasma and lower emissions than fresh ships.

Plasma

This is the ship energy available for race entries, shown against the ship capacity.

Emission

SPEC emission is the flat per-ship seasonal output shown on the fleet and marketplace screens.

Daily runs

Each ship has a per-day run cap. If the remaining count hits zero, that ship must wait for the next reset before racing again.

Rewards

What Progression Actually Tracks

Rewards are ship-based

Season rewards are determined per qualifying ship, not per pilot account. The important unit is how each ship performs over the season.

Consistency matters

A ship needs enough races and points to matter. Strong one-off runs help, but repeated participation and accurate calls build a better season score.

Leaderboards are not all the same

Pilot boards are still useful for progression and bragging rights, while the ship leaderboard is the one tied to ship-centric reward standings.

Economy

Marketplace, Plasma, And Salvage

Marketplace is a scouting tool

Listings expose class, age, race history, win rate, score history, plasma output, and emission rate so you can judge whether a ship fits your plan.

Listed ships cannot race

If a ship is on the marketplace, it is temporarily unavailable for race entry until the listing is cancelled or sold.

Salvage is final

Salvaging permanently removes the ship and returns part of the forge cost in the current testnet build.

FAQ

Common Reasons Players Get Stuck

These answers reflect the current playable testnet behavior in the app.

Why can’t I enter a race?

Common reasons are no plasma, the ship is already racing, the ship is listed, or the ship has no daily runs remaining.

Why did the lobby countdown stop?

Current testnet behavior: if the lobby falls below 2 entrants before lock, the countdown is cancelled.

How do I know if a ship is good?

Do not judge from one race. Compare repeated placements, scores, and command accuracy under different daily conditions.

What should a first-time player buy?

A single Wayfarer is the simplest starting point because it gives you the most slots to learn from.