How the game works before you spend anything
Spectrum is a hidden-core space racing game. You forge ships with unknown internals, read the daily conditions, submit THRUST or DRIFT calls for each hidden slot, and learn what your fleet is actually good at through repeated races.
What Spectrum Is
Each ship is created with hidden cores. You know the class and visible stats, but not the actual element mix driving performance.
Each race day shows projected moves for Nova, Rolo, and Telex. Those conditions are the public signal you use before entering.
For every hidden core, choose THRUST if you expect that slot to benefit from a rise, or DRIFT if you expect it to benefit from a fall.
Race outcomes teach you which ships are stable, which ships spike, and how accurate your command reads are over time.
How To Start
The current live flow is built around MetaMask on Base Sepolia. If the chain is wrong, the app prompts you to switch.
Wayfarer costs 50 SPEC, Vanguard 80, and Titan 120. Start with one ship so you can learn the loop before managing a larger fleet.
A race entry costs 1 plasma. If you are low, wait for ship-generated plasma or buy more from the Plasma page.
Wins matter, but repeat behavior matters more early on. Watch command accuracy, score patterns, and daily conditions together.
Classes And Hidden Cores
Broad and stable. Best for discovery because you get more core slots to read and more commands to place.
Focused and dynamic. Usually a middle ground between readable and volatile.
Maximum mystery and sharper swings. Fewer slots means less visible structure and more all-or-nothing results.
Daily Conditions, THRUST, And DRIFT
Nova, Rolo, and Telex each show an expected direction and projected move. Those numbers help you decide whether a hidden slot likely wants THRUST or DRIFT.
Use THRUST when you think the hidden element behind that slot benefits from an upward move in the current conditions.
Use DRIFT when you think the hidden element behind that slot benefits from a downward move in the current conditions.
The current build requires exactly one command per core slot before a ship can enter a race.
How A Race Flow Works
A ship cannot race in multiple active lobbies at once, and listed ships cannot be entered.
Plasma is your race-entry energy. Each entry uses one unit, regardless of ship class.
Current testnet behavior: once a lobby reaches 2 entrants, a 60 second lock countdown begins. If it drops below 2, the countdown stops.
Score reflects both hidden ship performance and your command calls. Use repeated races to learn whether a ship is actually strong or just had one good run.
What Your Ship Stats Mean
Ship age is counted in seasons. Older ships generally produce less plasma and lower emissions than fresh ships.
This is the ship energy available for race entries, shown against the ship capacity.
SPEC emission is the flat per-ship seasonal output shown on the fleet and marketplace screens.
Each ship has a per-day run cap. If the remaining count hits zero, that ship must wait for the next reset before racing again.
What Progression Actually Tracks
Season rewards are determined per qualifying ship, not per pilot account. The important unit is how each ship performs over the season.
A ship needs enough races and points to matter. Strong one-off runs help, but repeated participation and accurate calls build a better season score.
Pilot boards are still useful for progression and bragging rights, while the ship leaderboard is the one tied to ship-centric reward standings.
Marketplace, Plasma, And Salvage
Listings expose class, age, race history, win rate, score history, plasma output, and emission rate so you can judge whether a ship fits your plan.
If a ship is on the marketplace, it is temporarily unavailable for race entry until the listing is cancelled or sold.
Salvaging permanently removes the ship and returns part of the forge cost in the current testnet build.
Common Reasons Players Get Stuck
These answers reflect the current playable testnet behavior in the app.
Common reasons are no plasma, the ship is already racing, the ship is listed, or the ship has no daily runs remaining.
Current testnet behavior: if the lobby falls below 2 entrants before lock, the countdown is cancelled.
Do not judge from one race. Compare repeated placements, scores, and command accuracy under different daily conditions.
A single Wayfarer is the simplest starting point because it gives you the most slots to learn from.